I often wonder if we spend too much time worrying about a student’s ability to grasp interaction in our work. It might be that we need to improve the intuitiveness of our interface designs, or it could just be an overzealousness to cater for the lowest-common-denominator student. Surely there’s something to be said for the value of explorational learning models?
In any case, I stumbled across this simple shockwave game on Digg. There is one line of instructional text for the entire game, which incorporates 36 different modes of interaction. The user is left to figure out how each level works. It relies on the user’s desire to explore and solve each puzzle, which could be compared to a student’s desire to access information through multimedia, in our work context.
http://ece4co.vis.ne.jp/sw/2007/05/post_16.htmlÂ
Perhaps we should consider more simple, elegant means of presenting content?
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